We let an LLM design competing species, run them headless in the living world, and refine them from the results. Over three rounds it revived an extinct lineage into the winner and abandoned its own planner. Going deeper on Part 1.
A handful of procedural rules can grow a whole living world. First a planet from a seed, then life that adapts to it, procedurally, and with an LLM. This is how games can teach our agents.
Why we build practice worlds for regulated AI, learned from games. The story behind the series, and what it explores: costs, tradeoffs, and worlds grown from the law itself.