Part 1: A World From a Seed
A handful of procedural rules can grow a whole living world. First a planet from a seed, then life that adapts to it, procedurally, and with an LLM. This is how games can teach our agents.
A handful of procedural rules can grow a whole living world. First a planet from a seed, then life that adapts to it, procedurally, and with an LLM. This is how games can teach our agents.